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Skyre and immersive armors compatibility patch
Skyre and immersive armors compatibility patch








skyre and immersive armors compatibility patch

Obviously, releasing another breaking release shortly after migrating to SSE would cause a lot of frustration when people who just started the new version on SSE cannot update without starting yet another new game. The migration to SSE will anyway be a savegame-breaking release, but we don’t want to make the transition more complicated than necessary by mixing up actual changes and migration efforts in one release. Requiem 5.0.0 on Skyrim Special Edition – contentwise identical to 4.0.0, this will be our initial release on SSE Requiem 4.0.0 on Oldrim – a preparatory release for our SSE port, it’s content and purpose are the topic of this blog post Requiem 3.4.0 is the last content release we have planned for Oldrim and was released on the 29th of December 2019. Why will Requiem 4.0.0 be released on Oldrim? I want to take this opportunity to explain why we decided to have a last Skyrim Legendary Edition (henceforth “Oldrim”) release that will of all things be a major, save-game breaking release. This is certainly something we will consider once we have accumulated enough feedback from different users.īut for today’s developer diary, we have a different topic: Requiem on the way to SSE and the detours we’re taking. On the other hand, we’re also seeing comments that may indicate that we’ll have to fine-tune the balance a bit in future releases. From what we’ve seen so far at the forums, it seems that most of you like the new design and behavior of these endgame encounters a lot more than the old version. It’s been a bit more than three weeks since we released Requiem 3.4.0 and with it the Slighted, the successors of the dreaded Invisible Entities.










Skyre and immersive armors compatibility patch